Arificial Intelligence

R:GDD:EnemyAI:1

A* star path finding algorithm for the chasing AI.

State machine to check what type of attack the AI must make.

DFS to check if the player has created a path from the base to the dungeon exit.

Enemies

Swordsman Skeleton: Basic melee attack.

Wizard Skeleton: Basic magic attack.

Zombie: Slow but cheap.

Bulk (Muscular): Main boss.

Demon: Very expensive and powerful.

Non-combat Characters

Nove.

Friendly Characters

None.

Support AI

None.