R:GDD:Enviroments-AI:1

Enemy AI – Villains and Monsters
The Enemy AI in this game works in two parts is two parts • Environment- There will be lot of pits and terrains in the environment where the player has to jump. There will be walls or some trees in between where the player have to move left or right basing on the location of the obstacle. If the player falls into those he/ she will have to jump high. • Player Power Ups- The power Ups used by the other players will affect the rest of the world but not him. Power up like a thunder or pause the world will work on other player and makes them slow. We are also thinking of some defensive options for the players where the turtle will hide in the shell to protect itself from the attacks.

Non-combat Characters
Friendly Characters
There are not friendly characters which support the gameplay. As this is a racing game, the power Ups will be the friendly characters like increasing the speed for some time, protecting the turtle for some time from other power Ups used by other players.

R:GDD:Players AI:1

Support AI
The support AI in our game will be collecting the fruits will increase the speed, using the power ups can benefit the player to move fast towards the goal. finishes.

Player and Collision Detection
Player to player collision detection is normal and does not reflect anything except the player will stop running until the obstacle moves away. The Collision detection between the walls and pits need to be calculated. Also the collision detection between the power Up and player also need to be calculated like a missile hitting the player.

Pathfinding
Out game is a single run with no specific path to go. Therefore there is no need for path finding algorithm in our game.